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Avatar Review

: Most decks should run 17 lands, though very aggressive low-curve decks can occasionally drop to 16.

: A Dimir (Blue-Black) anchor that generates 1/1 unblockable spirits whenever you draw your second card in a turn. avatar

[Draft] The Ultimate Guide to Avatar: The Last Airbender Draft : r/spikes : Most decks should run 17 lands, though

: A versatile red Lesson spell that can deal 4 damage to one target or sweep small tokens. avatar

: A flexible 3/2 flier that can re-trigger your own "enters" abilities or remove a blocker.

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