: Start with a cube , add a Subdivision Surface modifier to round it, and use an Edge Split modifier to flatten the bottom.
: In the Object Data Properties (green "a" icon), go to Geometry > Extrude and set a value like 0.1 or 0.25 to give it thickness.
Modeling Sonic involves a modular approach, starting with basic shapes like cubes and circles: Blender Sonic Model
: Shape the eyes using a cube with a subdivision level of three. Use the Knife tool to cut eye sockets into the head.
: Start with an eight-vertex circle , extrude and scale it to form the shape, and merge the final vertices at the center. Working with Text : Start with a cube , add a
: Use a cube rotated 36° on the X-axis to align with the brow area.
To create or use a in Blender, you can either build one from scratch using primitive shapes and modifiers or import existing game models for rendering and animation. Blender was actually a core part of the pipeline for Sonic the Hedgehog 3 , used for previs and final shots. Modeling Sonic from Scratch Use the Knife tool to cut eye sockets into the head
Watch these step-by-step tutorials to master Sonic character modeling and 3D text creation in Blender: