| Category |
Telenovelas
|
| Genre(s) |
Drama
Romance
|
| Format |
160 x 52' / (320 x 26')
|
| Date |
2007
|
| From |
Brésil
|
| Version(s) |
Original Version Dubbed English
Original Version Dubbed French
|
: Lead coder Andy Gavin developed a virtual memory swapping technique that divided levels into 64KB chunks . These chunks streamed off the slow CD-ROM into the system RAM only when needed, allowing for detail levels "20 to 30 times" higher than contemporary games.
: Naughty Dog created their own programming language, GOOL (Game Object-Oriented Language), specifically for the project. The "Sonic's Ass" Problem Crash Bandicoot [SCUS-94900]
Developing for the PlayStation's 2MB of RAM required unconventional "hacker culture" techniques. : Lead coder Andy Gavin developed a virtual
Released in 1996, is far more than just a 3D platformer; it was the "crucible" that forged the philosophy of developer Naughty Dog . The game was designed to give Sony's new PlayStation a mascot capable of competing with Mario and Sonic. Technical "War Stories" The "Sonic's Ass" Problem Developing for the PlayStation's
: The team actually "hacked" the original PlayStation libraries, erasing unused portions of code to reclaim tiny amounts of extra memory for the game.