While "Kidnap" is the specific name in Fates , the concept of seizing enemies has a long history in the franchise. Fire Emblem: Thracia 776

As mentioned, this is the most refined version. It focuses on rather than just looting. It turns the "Jail" into a mini-game of resource management and persuasion.

This title features the most brutal version of the mechanic. Any unit can attempt to "Capture" an enemy if their Build (BLD) stat is high enough.

The core "Kidnap" skill is primarily associated with (and later Orochi ) in Fire Emblem Fates . It allows the player to add enemy generic units or specific bosses to their own roster.

: His Hit Rate is reduced by 10%, and he cannot trigger critical hits or offensive battle skills (like Luna or Sol) during the attempt.

In the Fire Emblem series, (or Capture ) is a unique tactical mechanic that allows players to take enemy units prisoner rather than defeating them outright. While its implementation varies across titles, it is most prominent as a character-specific skill in Fire Emblem Fates and a core gameplay loop in Fire Emblem: Thracia 776 . 🎮 The Mechanics of Capture

: Certain bosses, such as Gazak or Kumagera , possess high stats and skill sets that rival your premium story characters.

Capturing enemies isn't just for completionists; it offers significant tactical advantages, especially on higher difficulties like Lunatic.