Research into the "sense of presence" and embodiment in virtual environments. 💡 Key Context
Should it include a to other VR animation styles? FutaVR_4K_VR_Collection_2021-Nov_to_2022_Nov.ra...
What is the (e.g., technical, sociological, or personal)? Research into the "sense of presence" and embodiment
Depending on your intent, I can draft a paper outline or a brief analysis focused on one of these areas: Possible Academic Angles or personal)? Depending on your intent