Rylan leaned forward. This was the beauty—and terror—of this new era of warfare. Unlike the old battles, everything here was kinetic. A projectile fired from a cruiser actually traveled through space. He saw a salvo of missiles miss the orbital station, continue on their trajectory, and destroy an asteroid mining facility in the distance.
"Send a message to the home system," he said. "Accelerate the development of the orbital extractors on the colony ships. I don’t care if it risks stability; we need that alloy for the next fleet wave."
He watched the battle rage in real-time, no pausing, no waiting. The Vasari ships were fast, fading in and out of phase space, making them impossible to pin down. His own fleet was a sluggish juggernaut, relying on sheer firepower.
is not just a game; it is a grand strategy space simulator where every decision, every shot, and every resource matters. It forces players to manage the fine line between economic growth and military dominance in a truly seamless, real-time universe.
Rylan breathed a sigh of relief, but he knew this was only the beginning. The galaxy was too small, and the fight for the Vornesh Sector was just one small scar in a much larger, endless war. He looked at the vast, seamless map, seeing the trade routes, the enemy reinforcements, and the distant, dark corners where new fleets were being built.
The silence of the Vornesh Sector was broken not by sound, but by the tearing of space-time.
He saw the tiny swarm of bombers break away, weaving through the chaos. A few exploded, but others reached their target. Suddenly, the enemy cruiser went silent, its kinetic cannons ceasing fire.
How to effectively?