: Taking classes consumes energy (e.g., 40 points) and advances the game time.
: Her storyline often involves jealousy-themed events triggered by spending time with other girls. Wiki Home page - The High School Days Game High School Days v0.072
In this stage of development, the game focuses on establishing the core cast and early-game questlines: : Taking classes consumes energy (e
: You must attend classes in Room 7 at specific times (typically 7:00 AM and 12:00 PM). Missing class more than five times triggers disciplinary action from the Principal. : Taking classes consumes energy (e.g.
The version of High School Days is an early build of an adult-oriented life simulation game where players manage a student's daily life, school attendance, and relationships with various characters. Core Gameplay Mechanics
: Taking classes consumes energy (e.g., 40 points) and advances the game time.
: Her storyline often involves jealousy-themed events triggered by spending time with other girls. Wiki Home page - The High School Days Game
In this stage of development, the game focuses on establishing the core cast and early-game questlines:
: You must attend classes in Room 7 at specific times (typically 7:00 AM and 12:00 PM). Missing class more than five times triggers disciplinary action from the Principal.
The version of High School Days is an early build of an adult-oriented life simulation game where players manage a student's daily life, school attendance, and relationships with various characters. Core Gameplay Mechanics
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