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Ride - Kamen Rider Summon

: Each Rider was assigned an element—Fire, Water, Wind, Light, or Darkness—which dictated their effectiveness and ability to open specific elemental gates within levels.

In 2014, Bandai Namco decided to jump on the "Toys-to-Life" bandwagon that was dominating the gaming world via Skylanders and Disney Infinity . The result was , an ambitious beat-'em-up released for the PlayStation 3 and Wii U exclusively in Japan. While it promised a new way to interact with our favorite armored heroes, the reality was a mixed bag of clever mechanics and controversial "pay-to-play" hurdles. The Core Gimmick: The Rider Gate Kamen Rider Summon Ride

: Small plastic discs provided temporary power-ups, like form changes (Kyouka Chips) or summoning support allies (Nakama Chips) like Kamen Rider Beast or Meteor. Gameplay & Narrative : Each Rider was assigned an element—Fire, Water,

The heart of the experience was the , an NFC-powered peripheral. By placing physical Rider Figures on the gate, players could summon the corresponding hero into a world on the brink of destruction. While it promised a new way to interact