Variables, data types, keywords, and basic code blocks.
Heavy use of illustrations to explain "invisible" coding concepts. Learning C# Programming with Unity 3D
The book uses Unity as a practical teaching tool, moving from basic syntax to complex game logic. 📘 Book Overview Variables, data types, keywords, and basic code blocks
Vectors, math for games, and complex C# "tricks of the trade". 🔍 Key Features math for games
💡 You can find the book's companion code on GitHub to follow along with the exercises in each chapter.
Installation of Unity and Visual Studio, plus using Git for version control.