Updates to the way NPCs navigate complex multi-level structures to reduce "brain-dead" behavior.

Preparation is key to surviving the seasonal changes and external threats.

Significant under-the-hood changes to improve pathfinding and text rendering, which were previously noted as performance bottlenecks.

Each race (Human, Ancient, Ardyn, and Gwdir) offers a fundamentally different gameplay loop. For example, the Ardyn are immortal but must siphon life force from others to stay young.