Puzzle-bobble-installment-tutorials < FHD >
: Display a secondary bubble near the launcher to show the player which color will be available after the current shot. This is a staple feature for strategic planning.
: Implement a "pointer" or "gun" at the bottom-center of the screen that rotates based on user input (mouse position or arrow keys). puzzle-bobble-installment-tutorials
For a step-by-step technical walkthrough on coding these mechanics from scratch, watch this development guide: : Display a secondary bubble near the launcher
: Restrict the rotation so the launcher cannot fire downward or directly horizontal. Most installments limit the angle to roughly 180∘180 raised to the composed with power to keep the action moving upward. For a step-by-step technical walkthrough on coding these
The launcher is the primary interaction point in a Puzzle Bobble-style game. Below are the functional requirements to generate this feature: