Redemption 2 (2026)
: Arthur’s personal journal serves as a secondary narrative layer, documenting his internal thoughts and sketches of the world [25].
: RDR2 is noted for addressing historical stereotypes and accurately representing people of color as cowboys, offering a more nuanced look at the "found family" dynamic within the gang [23]. III. Intertextuality and World-Building
This draft explores Red Dead Redemption 2 (RDR2) as a "work of art" [21] that utilizes interactive mechanics—specifically in-game newspapers and choice-driven narratives—to build player empathy and immersion [12]. I. The Newspaper as a Narrative Mirror
The paper examines how the game bridges the gap between the player and the protagonist, Arthur Morgan [12].
: Arthur’s personal journal serves as a secondary narrative layer, documenting his internal thoughts and sketches of the world [25].
: RDR2 is noted for addressing historical stereotypes and accurately representing people of color as cowboys, offering a more nuanced look at the "found family" dynamic within the gang [23]. III. Intertextuality and World-Building
This draft explores Red Dead Redemption 2 (RDR2) as a "work of art" [21] that utilizes interactive mechanics—specifically in-game newspapers and choice-driven narratives—to build player empathy and immersion [12]. I. The Newspaper as a Narrative Mirror
The paper examines how the game bridges the gap between the player and the protagonist, Arthur Morgan [12].