Rfc - Tri-fecta - Dungeon Rules - Dom — Llamas, K...

Rfc - Tri-fecta - Dungeon Rules - Dom — Llamas, K...

How should the specific environmental hazards of the K-Sector interact with the Resolve pool?

This "Request for Comment" (RFC) post is designed to be shared in a community forum, Discord, or internal design document. It frames the and DUNGEON RULES as a significant update or "expansion" to the current gameplay loop, inviting feedback from the community or team. RFC - TRI-FECTA - DUNGEON RULES - Dom Llamas, K...

A shared party pool. If Resolve hits zero, the "Dungeon Fear" kicks in, forcing a retreat or a high-stakes "Last Stand." II. New DUNGEON RULES (Standardized) How should the specific environmental hazards of the

Governs movement and physical strikes. Depleting Vigor triggers the "Exhausted" state, doubling incoming damage. A shared party pool

Rolling a natural 1 on a movement check triggers an immediate Tier 1 encounter, regardless of the room’s cleared status. III. Discussion Points (We Need Your Feedback!)

We want to ensure that these "Dungeon Rules" add depth without turning the game into a spreadsheet. Let’s build a better crawl. — Dom Llamas & The Design Team

To ensure consistency across the "K..." sectors, we are formalizing these universal laws: