Drip Games leverages audio and lighting to build a sense of dread without relying solely on monster encounters.
️ Enhances immersion and limits the player's field of view. Roommate [demo] By Drip Games
️ Triggers occur based on player progression to maximize jump scares and tension. 4. Atmospheric and Sound Design Drip Games leverages audio and lighting to build
This paper analyzes the indie horror demonstration developed by Drip Games . It explores how the developer utilizes environmental storytelling, psychological tension, and sound design to create an effective horror experience. By examining the narrative structure and gameplay mechanics, this study highlights the game's contribution to the psychological horror genre. 1. Introduction Roommate [demo] By Drip Games
Quiet moments are intentionally drawn out to make scares more impactful. 5. Conclusion