If you're building a new RPG, we can design a "Trust-Based" trading system similar to modern titles like , which uses trade factions (The Merchant's Guild vs. Circle of Fortune) to balance direct trading with item drop rates. Key Features :
For a more complex "Commodity Market" style trade system (like those found in or custom economy mods), we could design:
: Enabling a config setting to allow players to trade regardless of their current world or distance.
If you are referring to the existing Bukkit plugin for Minecraft, we could look into expanding its configuration. Expansion Ideas :
: A system where players earn a fictional currency by trading goods with each other.
If you're building a new RPG, we can design a "Trust-Based" trading system similar to modern titles like , which uses trade factions (The Merchant's Guild vs. Circle of Fortune) to balance direct trading with item drop rates. Key Features :
For a more complex "Commodity Market" style trade system (like those found in or custom economy mods), we could design: Rpg Trade
: Enabling a config setting to allow players to trade regardless of their current world or distance. If you're building a new RPG, we can
If you are referring to the existing Bukkit plugin for Minecraft, we could look into expanding its configuration. Expansion Ideas : If you're building a new RPG
: A system where players earn a fictional currency by trading goods with each other.