Seeds: Of Chaos [v0.3.10]
Use a variable-check during scene transitions to swap background assets or dialogue snippets based on a Corruption Threshold . 3. "Trait Infusion" (Character Progression)
Given the current state of the game (likely in active development with a focus on expansion), here are three feature concepts that would fit the "Dark Fantasy Strategy" vibe: 1. The "Mercenary War-Table" (Strategic System) Seeds of Chaos [v0.3.10]
Since you're working on the build of Seeds of Chaos , which is a dark fantasy RPG known for its "Corruption" and "Influence" systems, developing a new feature requires balancing the narrative impact with the mechanical crunch. Use a variable-check during scene transitions to swap
Which part of the game are you focusing on right now—the , the narrative choices , or the base management ? the narrative choices
Success increases your Influence in a region, while failure might alert the local guards, increasing the difficulty of your next personal visit to that town. 2. "Corruption Echoes" (Narrative Feature)
Spend resources (Chaos Essences) to "graft" a trait from one character onto another.