Шїш§щ†щ„щ€шї The Headmaster [v0.13.2] Walkthrough -

: Costs for construction projects and items were significantly reduced in v0.13.2. You can now earn raises from school owners by passing specific rules during Friday meetings. Main Questline: Chapter 1

: Upgrade science facilities for $500 via your computer and hire a lab technician through Samantha to unlock scenes with Miss Chang, Trixie, and Anna.

: Gain +1 popularity during your daily walks. Focus on this during weekend choices, even if it slightly lowers discipline. : Costs for construction projects and items were

: Keep this above 20 to prevent student grades from declining. You can gain points by punishing students in class (2 points) or public after-school punishments (1 point).

Maintaining high stats is crucial to preventing negative game events: : Gain +1 popularity during your daily walks

: Focus on farming discipline until it exceeds 32. This stabilizes the school environment.

The of The Headmaster focuses on refining early-game mechanics, introducing an overhauled economy, and providing a "skip to Chapter 2" option for returning players. This version centers primarily on Chapter 1 , where your goal is to restore discipline and uncover the secrets of the previous headmaster. Core Stat Management You can gain points by punishing students in

: Use the computer to buy a paddle and digital camera. This unlocks higher levels of punishment progression (Level 2 to Level 5) involving private search and photo sessions.