Walkthru
Based on the series by Tom Sherrington and Oliver Caviglioli, which is popular in education, you can "come up with a piece" by structuring a lesson technique into five clear steps: Step 1: Explain — Define the core concept clearly.
: When you open it up, the paper will expand into a massive loop large enough for you to step through. This trick is a great way to demonstrate how surface area and perimeter can be manipulated. 2. A Teaching "WalkThru" (5-Step Guide)
If you are designing a digital user experience (like with WalkMe ), your "piece" should be a clear, actionable instruction set: WalkThru
: Set a specific user action (like a click) that moves them to the next step.
: Cut slits from the folded edge toward the open edge, then flip it and cut slits from the open edge toward the folded edge, stopping just before you reach the other side. Based on the series by Tom Sherrington and
— Check for understanding and correct misconceptions. 3. A Digital "Smart Walk-Thru"
: Ensure the walkthrough leads to a specific completion point, like submitting a form or finding a specific menu. — Check for understanding and correct misconceptions
— Show the students exactly how it’s done. Step 3: Scaffold — Provide guided support or templates. Step 4: Practice — Have students try it independently.