Mage: The Ascension is a tabletop RPG from White Wolf Publishing where players take on the roles of real wizards—Mages—who possess the ability to alter reality to suit their whims. Unlike other World of Darkness games that focus on street-level horror, Mage deals with complex themes of cosmology, belief, and the war for what is considered "real". The Core Concept: Reality and Belief
In Mage , reality is not fixed; it is a consensus shaped by the unconscious beliefs of seven billion people, known as "Sleepers". Mages are the rare few whose avatars have "Awakened," allowing them to recognize that reality is mutable and to impose their own will upon it. World of Darkness: Mage - The Ascension
When a Mage performs magic that goes against the consensus reality (especially if done publicly), they risk incurring Paradox. This is the universe’s way of correcting the reality-breaking action, which can lead to catastrophic consequences for the Mage. Mage: The Ascension is a tabletop RPG from
The Mage’s personal belief system explaining how they do magic. Mages are the rare few whose avatars have