Fe Annoying Sound Controll Script *op* | Hydrog... Info
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Fe Annoying Sound Controll Script *op* | Hydrog... Info

Forces all sounds in the game to stay below a specific Volume level (e.g., 0.5).

Should the script the sounds or just Mute them locally? FE Annoying Sound Controll Script *OP* | Hydrog...

Prevents sounds from triggering when an object is deleted (a common trick for loud exit noises). 📜 Example Script Logic (Functional) Forces all sounds in the game to stay

Prints the ID of every sound played in the console so you can identify the source of annoying music. FE Annoying Sound Controll Script *OP* | Hydrog...

Select a specific user and silence all sounds parented to their character or tools.

Instantly stops all active sounds in the workspace for the local player.

Let me know your (like Rayfield, Orion, or Kavo) and I can generate the UI code for you! AI responses may include mistakes. Learn more