Recent studies indicate that 52% of "boomer" women (compared to 46% of boomer men) play video games regularly, with women over 65 comprising a significant portion of gamers.

Studies suggest that mature women are not merely passive consumers; they actively use video platforms for learning, social interaction, and mental stimulation. 2. Representations in Media and Film

This report examines the landscape of digital video, social media, and on-screen representation for mature women (typically defined in studies as women aged 50-70+), highlighting a shift from underrepresentation to increased digital engagement, social presence, and demand. 1. Digital Content Creation and Social Media Usage

Short-form video apps have helped older adults combat loneliness, with usage linked to higher self-rated health and perceived social support, particularly for those with lower initial media literacy.

Contrary to popular stereotypes, older women are active participants in digital gaming.

While increasing in digital spaces, traditional advertising and media still frequently underrepresent older women compared to older men, often failing to assign them clear professional or social roles.

For this demographic, gaming is used for stress relief, social connection, and cognitive stimulation.